After recovering data from a downed ship, the PCs are visited by an Orifite Shaman, a religious leader of the local indigenous population called Orifites. He demands the data pad the PCs used to copy the ship’s log files. After much haggling, the shaman agrees to show the PCs to an abandoned ship in the jungle in exchange for the data pad not knowing they had made a copy already. After the deal is struck, the shaman leaves his nephew, Riptahk and heir as a friendly hostage for collateral.
After Nimble slips some spice into his tea, the party goes over the data to find anything of value. They determine that the ship was looking at Kidron’s two moons for ore and found large deposits of Chanlon and Phrik. Before the ship could send this data back to its parent mining company, they were attacked and shot down by a Corellian Corvette. The PCs quickly surmise that the existence of such knowledge would bring many a mining company to this remote planet and possibly destroy or enslave the Orifite people. They also ask around and find out that the primitive Orifites have a small mercenary navy that includes at least one Corellian Corvette.
In the course of asking around, the party sees a power vacuum forming after their destruction of the Green Rancors. The free city of Refuge existed in a power sharing structure whereby four swoop gangs (Green Rancors, Red Jawas, White Shyracks, and Blue Yu’tals) each claimed a portion of the city and “taxed” those citizens for protection. Vek-Tor learns that the Red Jawas had already begun to muscle in on the territory of the Green Rancors after their demise at the hands of the PCs. The PCs decide to start their own gang and send a message to the other gangs to back off.
They decide a raid of the Red Jawas bike garage is the best way to do this. They also start spreading the word of their intentions using Leshat’s connections. The raid goes extremely well, and they even manage to convince captured gang members to join their gang. They also hire more help from Leshat and set up Riptahk as a captain in their organization.
The next day, Orifite scouts lead the PCs to swampy part of Kidron’s jungle. Their scouts tell them the area they are going to is haunted. Many of their brave warriors have attempted to kill the demon that lives there. All have either died or come back possessed. Those possessed attack their former friends and family until they are killed themselves.
After their scouts drop them off at the haunted swamp island, they continue through on skiffs. They come to a clearing where a vine covered YT-1250 sits in a clearing. The ship had long ago been cannibalized for parts but enough of the ship was intact to fly in the atmosphere despite the holes in the hull. They PCs, led by Keela begin the process of repairing the vessel enough to fly it back to their secret warehouse.
Vek-Tor senses the dark side of the force all around him. Mawr uses his sensors to see hunting beasts circling the clearing. They warn the others just before the dark side beasts attack. A swarm of flying creatures assault the PCs in the broken down ship and fierce hunting dogs assail the PCs on the ground. Eventually a nighthunter emerges and engages Vek-Tor directly. The Nighthunter absorbs the blaster attacks from Pinstripe and surges to engage Vek-Tor.
The fight is intense but lasts briefly. The beasts are killed or driven off yet the feeling of darkness remains. After the repairs are finished, Vek-Tor finds a nearby cave that he says is the source of darkness. Despite Kel-Ra’s advice, the party advances into the cave. Inside appears to be home of an individual humanoid. They find hoses with trace amounts of liquid that radiates the dark side of the force, empty kennels, and a blood soaked laboratory.
Finally, they enter a cavern where a man with hoses in his body is standing beside a nighthunter. He welcomes the PCs in as his next experiment before using force lightning on Mawr. The nighthunter charges Vek-Tor and Pinstrip. While Nimble tries to help Mawr recover, Vek-Tor blasts the two with Force Slam and the Sith disarms Mawr. Keela, Kel-Ra, and Pinstripe blast the Nighthound attempting to wear it down despite it’s resistance to energy. Vek-Tor surges toward the Sith and engages him a duel, Sith blade versus lightsaber.
Mawr pulls his bowcaster out and mortally wounds the Nighthound. Vek-Tors lightsaber scores a hit on the Sith. Then the Sith activates gas dispensers in the ceiling filling the room with a Sith poison nerve agent that attacks the PC’s soul while granting the Sith the time to heal himself without being seen in the obscuring cloud. Vek-Tor uses the force to sense the Sith before he can leave. When the gas clears, the Nighthound is dead and Vek-Tor is blocking the Sith from escaping. Mawr draws two vibrodaggers and rages toward the Sith, flanking him with Vek-Tor. The others in the group concentrate their attacks on the Sith weakening him enough so that Vek-Tor can finish him with his lightsaber. The poison seemed to work on Vek-Tor forcing him to call on the Dark Side of the force to kill the Sith. The now lifeless body decomposes into a gas that dissipates throughout the cave.
The PCs return to the repaired ship and begin the arduous task of flying it. It wobbles along the tree line as Nimble carefully guides it toward their warehouse. Engine failure, power failure, and a scrape along the tree tops endanger the flight but not fatally so. After 2 minutes of stress, the ship is safely in the warehouse and the heroes return to Refuge with a ship of their own. It still requires a large amount of work to make it space worthy, but they are determined to make it happen.