Star Wars Fringe Heroes

Laying Low in Refuge

Our heroes arrived on the planet of Kidron to lay low from the Empire and jedi hunters. They booked rooms at the Kidron Hotel in the High City of Refuge and then looked for work at Leshat’s Sabbaac House across the street. While gambling and ogling the prostitues being pimped by Madame Lipsuk, they learned of an opening for a bodyguard by someone named Dirty Hal. They also soon learned that he had a liquidity problem causing him to default on loans. Undaunted he offers to pay the PCs in trade from his chop shop/junkyard. The PCs decide they want to build their own ship and agree to the arrangement.

They soon find out that Dirty Hal has other problems. A local Swoop Gang called the Green Rancors is pressuring Dirty Hal into selling his shop. Hal’s not sure why, but this gang is pushing hard which is why he hired the PCs. While Hal was showing the group his shop, his computer informs him that a ship has crash landed on Kidron just outside of Refuge.

Hal and the PCs decide to check for survivors and exercise their right to salvage a downed ship. They all pile in Hal’s modified A-A5 speeder truck. The truck has been modified with a small crane on the back (which can lift 15 tons of large size or smaller). Hal also equips everyone with breath masks due to Kidron’s Type II atmosphere.

Upon arriving on the crash scene, the PCs notice several dead bodies of the local species, Orifite, who appeared to have been shot to death by the contingent of Green Rancors. The contingent has a defensive position set up with one of their member setting charges to the down space craft. A fire fight ensues and the gang members are defeated.

Afterwards, Hal begins to remove the hyperdrive of the ship while the PCs look for survivors. Unfortunately none are found and the salvage operation begins. More Orifites show up on the scene and accost Keela when she downloads the ship’s logs onto her datapad. The other PCs smack down the small creatures and then question their motives. They are told that the Orifites have orders from the sakh (tribe) leader to destroy the ship’s computer but are not given a reason why. The PCs ask the Orifites to set up a meeting with their leader and they agree.

Dirty Hal then shares a secret with his bodyguards. He has a secret warehouse in the jungle and he wishes to take the recovered hyperdrive there. The PCs agree to accompany him if he’ll take the captured swoop bikes with them. They load up the bikes in the back of the truck, while others pilot a few in a convoy.

On the way to the warehouse, two waves of swoop bikes attack. The PCs engage in a running battle and successfully down the first wave, but are forced to stop. When the second one attacks, the PCs pick them off while on the ground.

When they all get to the secret warehouse, Dirty Hal finally levels with the PCs. He tells them his plan is to leave the system and his plan to build a ship was waiting for the last component, a hyperdrive. Now that he has one he needs the PCs help to install it on his modified Z-95 headhunter. He offers to legally transfer his entire estate on Kidron to the PCs if they help him finish his ship. They agree and make use of the secret warehouse’s ship building facilities to quickly complete the installation.

During the installation, the PCs discover two things. First is that Hal has a small fortune in credit chips loaded on his ship. The other is a broken down astromech droid with a diary from a Rodian named Norebo. Hal had mentioned previously that Norebo was the one who previously owned the warehouse and the shop before he mysteriously disappeared. The diary mentions something hidden in his shop and gives the coordinate to its location. The PCs resolve to find it when they are done and the legal owners of the supposed treasure.

After Dirty Hal takes off, but before the PCs can leave, they notice a small army of swoop bike gansters outside. These gangsters have laid siege to the warehouse but have not attempted to enter so as not to activate the security turrets not knowing the turrets have been deactivated.

Without bothering to negotiate, the PCs attack first. They plug the wide doorway with the speeder truck while the jedi Vek-Tor advances. Noting that the turrets fail to shoot Vek-Tor, the swoop bike gangsters shoot first behind the speeders and then mount up to enter the warehouse. Their leader manages to squeeze in and begins to shoot the party from inside the warehouse. Other gang members throw grenades inside. Despite the harrowing fire fight against the swoop gang, eventually all the gang members die and the PCs are victorious.

They return to Dirty Hal’s old shop, now that they own it and search for the hidden treasure. Underneath the largest piles of junk, they find a secret vault with blaster turrets. They deactivate the turrets and disable the locking mechanism to find a foot locker containing one datapad. This datapad is a NOC list for Republic spies 20 years ago.

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Ambush in whore alley

Boss Kaggle approaches the PCs to help give out dinner to the poor for a feast on Lanthrym the next day and the PCs agree. The night before, the PCs are taking in a night of revelry and are tempted by various ladies of the night in an alley. Their pimp is a Gamorrean with a droid assistant CP-33.

While negotiating a price, Stormtroopers attack from one end of the alley. The PCs fire back while the whores take cover and the pimps locked themselves in a nearby doorway. The PCs return fire and break down the door to the pimps. Meanwhile, another Stormtrooper squad block the other end of the alley.

The PCs, suspecting that they were sold out by the Gamorrean, blast him and question CP-33. They learn of an entrance to the sewer just past the first group of stormtroopers. The PCs grenade the Stormtroopers and charge into them, with the Jedi igniting his lightsaber.

They finish off the first squad and make their way into the sewers with CP-33 in tow. They conduct a running battle in the sewers and pick off the stormtroopers one by one before reinforcements on scout bikes come on the scene. The PCs move deeper into the sewers and lose the Imperial troops.

They emerge from the sewers out of a natural cave only to be attacked by a charging reek. The charging beast misses a dodging PC twice and gets blasted while trying to escape.

The next day, the PCs return to help pass out food for the local feast when they are attacked by snipers and a dark jedi with an assassin droid. The PCs survive the attack barely and decide to leave the planet.

Boss Kaggle hires the PCs to transport some goods off planet. Unfortunately, the Empire has blockaded the planet. The PCs fail to avoid inspection or to bribe the overly suspicious official. They are forced to jump to hyperspace after taking fire from a Lambda shuttle.

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Meet the new Boss

The heroes are now outlaws and being hunted by clone troops on the planet of Derilyn. News of the new Imperial order declared by Palpatine has reached the freedom loving populace of Derilyn and they are not happy. Riots break out and the clones move to suppress the violent civilians. This allows our heroes to escape notice and travel to the out of the way planet of Lanthrym.

Here Boss Kaggle hires them to rob a pharmacy that is over charging for an expensive cure to an outbreak on the planet. He intends to sell the stolen medicine at a much lower price to those who need it most, instead of only the rich as it is now. Our heroes agree and successfully break in and abscond with the goods.

They don’t trust the benign looking crime lord and insist on making sure the medicine really is going to the poor. Boss Kaggle agrees and keeps them on retainer for future jobs.

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Order 66 at the Temple

The Galactic Civil War is raging and the war has come to Derilyn of the Elrood Sector. The Jedi general in charge of the Republic forces, Master Ledite hires the PCs on a mission to explore part of an old ziggurat thought to be an ancient Sith Temple. However, the droid army is currently using it as a stronghold. The clone army has cleared the lower levels and the PCs are able to sneak in and investigate the catacombs below. Master Ledite sends his padawan, Maxim Pinstripe, to over see the expedition.

The newly formed exploratory team dodges artillery fire and sets down with clone reinforcements. Unfortunately, the droid army is pushing back from the upper levels and the PCs must fight off the droids before entering the catacombs. Once below, they find a Sith Holocron. A projection of the Sith Lord Rageus appears offering to give the “pilgrims” the power they seek if they will pass the tests he’s laid out before them.

The fighting above intensifies and then grows strangely quiet. Ledite’s padawan falls to his knees and cries out that Ledite can no longer be sensed by the force. Before the PCs can go back to investigate, they are attacked by their former allies, the clone troopers, and are forced deeper into the catacombs.

The two tests are side passages with “Fear” and “Aggression” above their respective entrances. The team enters the “Aggression” doorway and emerges in what appears to be a snow blasted landscape. The holo of the Sith Lord appears and tells them, they are being hunted. In order to pass the test, they must become the hunters.

Their Jedi companion searches out for the beast with the force and locates him behind a snow bank waiting in ambush. The Jedi confronts it but is knocked to the ground by the beast, a Wampa. Waving his lightsaber wildly, the beast is forced to retreat, giving the Jedi’s friends the opportunity to blast it from afar. With the Wampa vanquished, the holographic snow disappears and the catacombs return.

They then journey to the “Fear” doorway. The sound of the barricaded doorway keeping the clones out slowly breaking down drives them to hurry. Each one is shown his worst fear until he lashes out at it in aggression. After each holographic fear is destroyed, a third doorway is revealed leading to a tomb.

As the heroes move to the now open door, the clone troops blast in and start shooting. The PCs blast back and run through the doorway as it begins to close and locks the clones out and the PCs in. Through the door, they can hear the holo Sith Lord tell the clones about the two tests they just passed. They now know that once the clone troopers pass them as well, the door will open again.

Inside the chamber is a tomb of a long dead Sith Lord Rageus. Sitting on the sarcophagus is another Holocron. A holo of the Sith Lord appears and tells the heroes, he’s pleased of their potential. He then reveals that the other holocron is a fake and offers the real one on his tomb as a reward.

Once the Jedi takes it from atop the sarcophagus, the door is blasted open by the impatient clones. The clones apparently decided to blast the door down instead of passing the tests. Blaster fire is exchanged as the heroes take cover behind the tomb, but have nowhere else to go. However, the temple reacts violently from having its inner sanctum breached. An earthquake rattles through the temple, crushing the tomb and caving in the clones. It also opens a passage deeper into the mountains.

The PCs go spelunking and eventually leave the caves and come out into the open. Unfortunately, the exit is in the middle of the clone army refueling station. The heroes, steel a gunship and begin flying away into a mountain canyon, pursued by other gunships scrambled to shoot them down.

After some fancy flying, the PCs manage to position themselves behind the other gunships. The Jedi hero then contacts the other gunships on the comm and uses the force to convince them, he is an officer. He then orders them to split up and find the lost gunship, and allowing them to escape.

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